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~ Free Ebook Videogames, by James Newman

Free Ebook Videogames, by James Newman

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Videogames, by James Newman

Videogames, by James Newman



Videogames, by James Newman

Free Ebook Videogames, by James Newman

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Videogames, by James Newman

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.

The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

  • Sales Rank: #1524874 in Books
  • Published on: 2013-01-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .50" w x 6.10" l, .60 pounds
  • Binding: Paperback
  • 192 pages

Review
'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he is a serious games scholar.' – Media Educaiton Association

About the Author

James Newman is Professor of Digital Media and Director of the Media Futures Research Centre at Bath Spa University. He is the author of numerous books on videogames and gaming cultures including Playing with Videogames (2008) and Best Before: Videogames, Supersession and Obsolescence (2012). James is a co-founder of the UK’s National Videogame Archive which is a partnership with the National Media Museum. He sits on the board of the Computer Games special collection of the British Library’s UK Web Archive and is a member of the GameCity international videogames festival team.

Most helpful customer reviews

4 of 4 people found the following review helpful.
Good introduction to the academic study of video games, but getting dated
By David R. Ewoldsen
This is a nice introduction to video games primarily from a critical/cultural perspective, though some attention is given to research in psychology. The book would be suitable for an advanced undergraduate seminar and perhaps a graduate course (with supplemental materials) or for someone who is interested in video games. Probably the biggest problem with the book is that it is getting old - the landscape in video gaming is changing so fast that it is impossible for a book to keep up to date. There are several new journals out that are must reads for the serious scholar of video gaming, but I think it is difficult to the lay audience to keep up on what is going on in video games because things are changing so fast. Probably the best feature of this volume is that it does provide a nice fairly concise introduction to the history of video games.

See all 1 customer reviews...

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